#include "StdAfx.h"
#include ".\handler_cg_room.h"
#include <Protocol_CG.h>
#include <PacketStruct.h>
#include <PacketStruct_CG.h>
#include "Player.h"
#include "PlayerManager.h"
#include "ServerSession.h"
#include "FieldInfo.h"
#include "Map.h"

Handler_CG_ROOM::Handler_CG_ROOM()
{
}

Handler_CG_ROOM::~Handler_CG_ROOM()
{
}